tag:blogger.com,1999:blog-2174961188649730147.post746927417376660804..comments2023-05-10T12:10:17.048+01:00Comments on Freebooted: Mark726's EVE Lore Survival Guide: The Minmatar RepublicMat Westhorpehttp://www.blogger.com/profile/08553980835026556794noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2174961188649730147.post-2508877416461312512012-02-20T00:16:09.175+00:002012-02-20T00:16:09.175+00:00RP section now amended to take community comments ...RP section now amended to take community comments into account.Mat Westhorpehttps://www.blogger.com/profile/08553980835026556794noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-37454358336382996052012-02-14T23:04:08.849+00:002012-02-14T23:04:08.849+00:00Matariki,
Thank you for your thoughtful comments ...Matariki,<br /><br />Thank you for your thoughtful comments on this. I admit that I'm not overly familiar with many Minmatar RP circles, so the more information, the better (I also wish I knew where I got the idea that the Krusual were IG instead of the Vherokior, so apologies on that).<br /><br />I certainly agree as well that a spectrum of opinions makes RPing all the more fun. As I clarified in the Amarr post of Part 2, I was just trying to give some very general ideas on where to go for someone who's just starting with RP and isn't quite sure where to take their character. But, of course, you're right. Just as in real life, you can find all kinds in Minmatar culture (and, for that matter, in all the empires), and variety is the spice of life. Just take my generalities as trying to give some guidance for those who want it, not hard and fast rules on what they have to believe. <br /><br />Based on your and Kalaratiri's input though, I'll be updating the RP tips section to clarify things a bit. Indeed, now that I look back on it, I see that I could have crafted it better in general (I believe I got the "nomadic" ideal from what I recall of the popularity of having a Thukker connection which I think was somewhat popular at one point, but I could very well be mistaken on that). I probably won't be able to edit it properly for another few days, but please keep an eye on it for when I do, and continued input is welcome!<br /><br />And, of course, I'm delighted that you're enjoying it overall and thanks again for the input.Mark726http://evetravel.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-30558051367974080182012-02-14T22:48:44.135+00:002012-02-14T22:48:44.135+00:00This is good. I'm going to quibble a bit, but ...This is good. I'm going to quibble a bit, but that's because I think this is both cool and useful and I'd like it to be even better.<br /><br />You can't currently play Krusual. It looks like they were initially planned to be the Matari "third option" but the Vherokior tribe is the one that actually got into the game.<br /><br />I disagree with the notion that all Matari are somehow nomadic. There were (historical or mythic) migrations back when the tribes spread out over Matar, yes. There are currently both dispersion and movement as many displaced Matari try to find or make a home after the long darkness. It's only the Thukker, though, who define themselves as nomads, and the descriptions of the attempts of some Thukker to make settled homes show that that being "more sedentary" is the norm among other Matari. http://community.eveonline.com/news.asp?a=single&nid=4086&tid=3<br /><br />Responses to the Amarrian threat and to the identity questions cover a fair spectrum, which makes them more interesting than if they're all "I want to spill the blood of a slaver, rawr!" Minmatar roleplay has space for the Sword (taking it to the Amarrians and actively freeing enslaved kin) and the Shield (protecting and developing a safe place for those who are freed to come "home" to); for the Pure (who commit themselves to Matari ways and technologies, which need support and focus to be preserved and developed) and the Wise (who will use whatever is most appropriate for their needs, whatever its source, making it their own, as Drupar Maak took his oppressor's rod of office and used it as a weapon). There are the just-freed slaves and the people struggling to make ends meet, but also the kids raised in well-off clans who seek good marriages approved by their kin and the kids raised among Gallente seeking to escape marriages arranged by their kin. There are those who want war now, and those who want peace... even if it's peace to buy more time so that when the war does come the tribes will be better prepared. There are those who believe no one should be sent to fight who does not know their culture and language, because it is no benefit to win the war and lose who you are, while others think the cultural knowledge is too precious to risk. I could go on.<br /><br />The Amarrian situation is important but there has to be more to Matari culture than reaction to that if the culture is to have a hope of surviving and thriving. The roleplay is more interesting when you have a range of views, and also a range of places people can go to find people who share enough of their views to be able to work together.Matariki Rainhttps://www.blogger.com/profile/02515766914207867649noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-85104674364549088752012-02-12T23:40:28.259+00:002012-02-12T23:40:28.259+00:00Heh, I bow to your knowledge on this Kalaratiri. I...Heh, I bow to your knowledge on this Kalaratiri. I had been basing that on the little Minmatar RP that I can recall. Even though I laid out the tribe's importance in the social structure section, I probably should have emphasized that again in the RP tips section.Mark726http://evetravel.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-12156662891218520732012-02-12T23:02:01.617+00:002012-02-12T23:02:01.617+00:00It's 'the done thing' :) For many of t...It's 'the done thing' :) For many of the newer Minmatar joining the ranks of the capsuleers, they were born in the Republic and have never known any Amarr first hand. The just have stories from parents/grandparents. For them, they have no 'personal' reason to hate the Amarr (aside from possibly family killed or still enslaved), but more 'historical' reasoning. There are comparisons in real life such as people who lived through the world wars, in comparison to the current generations who have no experience of anything like that except through history books and videos.Kalaratirihttps://www.blogger.com/profile/12982207390276402903noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-91634113886355497082012-02-12T22:48:38.608+00:002012-02-12T22:48:38.608+00:00That makes sense I suppose. For those Matari livin...That makes sense I suppose. For those Matari living deep within the Republic, their experience of Amarr atrocities may only be through holoreels and media coverage. At that level, hatred for the Amarr is probably just a tradition rather than anything true.Mat Westhorpehttps://www.blogger.com/profile/08553980835026556794noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-62323071874843354492012-02-12T22:39:34.268+00:002012-02-12T22:39:34.268+00:00"The only real thing that can be said to bind..."The only real thing that can be said to bind the Minmatar together, in an RP sense at least, is an abiding hatred of Amarr and slavery in general."<br /><br />As a minmatar RPer, I would have to disagree here. For many of the Minmatar players I talk to regularly, tribe and clan comes before the Amarr almost every time. Tribe and clan are everything to many Minmatar.Kalaratirihttps://www.blogger.com/profile/12982207390276402903noreply@blogger.com