tag:blogger.com,1999:blog-2174961188649730147.post621826725560843160..comments2023-05-10T12:10:17.048+01:00Comments on Freebooted: Formation Combat: Relevant or Redundant?Mat Westhorpehttp://www.blogger.com/profile/08553980835026556794noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2174961188649730147.post-25960982239750860442012-11-15T06:43:11.501+00:002012-11-15T06:43:11.501+00:00I was also thinking along the lines of a football ...I was also thinking along the lines of a football playbook. But as a tool for the FC. <br /><br />When everyone undocks the FC should be able to put beacons in 3D space, not only on a plane. Saying, "I want the brawlers there, fast tackle there, bublers there and logistics there." Everyone should then be in the appropriate wing and be able to see their beacon on their HUD and move there. <br /><br />When they warp to the fight this formation should be kept. And once there the FC should be able to move the beacons, saying "Brawlers align to this beacon, bublers go there and fast tackle go around there." <br /><br />What would be the absolute greatest solution would be if the FC could do this from a battle room in the captains quarters.Johannhttps://www.blogger.com/profile/09124863802162196591noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-58955847808199788402012-11-14T22:08:33.971+00:002012-11-14T22:08:33.971+00:00With regard to the talk about ramming and collisio...With regard to the talk about ramming and collision detection, this is from my "EVE Rocks" article in EON#28;<br /><br />"With mining looking like becoming a more exciting experience due to the mechanics of asteroid collisions, this might give rise to even more exciting possibilities. If collision detection is going to get an upgrade, this would surely have far-reaching applications in other areas of gameplay, perhaps enabling the ramming of other ships in kamikaze attacks. “Yeah, wouldn't that be awesome,” Touborg laughs. “One of the things that's always annoyed me is the tactical limitations we get from not having line-of-sight and not having proper collisions. So sure, we could end up solving a lot of problems with this. One of the things I'd like to have in PvP is cover and a more realistic approach to how people fight and if we can fix up collisions like that then, well... suddenly solution.”<br /><br />Wait, what? Can you say “Total.” “Game.” “Changer.”? <br /><br />The sheer, mind-blowing implications of combat scenarios involving cover and collisions are absolutely immense. Imagine being able to weave through an asteroid belt to avoid incoming fire, or position ships tactically within a fleet to protect the more fragile vessels, or have a ship dedicated to ramming through those very defensive lines to leave the central target exposed to your damage-dealing fleet-mates. <br /><br />There would be an explosion of new fleet doctrines and tactics and undoubtedly a whole new brand of griefing. It would be glorious, hilarious and tragic in equal measure - the stuff of future legend."Mat Westhorpehttps://www.blogger.com/profile/08553980835026556794noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-44850818402141361192012-11-14T21:38:05.934+00:002012-11-14T21:38:05.934+00:00I think a formation would be great if I could find...I think a formation would be great if I could find cover behind my fleet mates. But the enemy can shoot through all of them like I can fly through planets. So the only reason to add formations is because it is pretty. But I think it would be prettier if solid matter actually would stop projectiles from hitting me. Just think about how this would change the game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-67244164734708635832012-11-14T16:19:18.470+00:002012-11-14T16:19:18.470+00:00The only reason to add formations is because it is...The only reason to add formations is because it is pretty, which is not good enough, says CCP Soundwave. There is nothing wrong with this, why else do we have nebulas and other shiny things today ? Even if no tactical content is connected to formations it would still make EVE fleet combat so much prettier. And prettier means prettier player videos which means more subscriptions.<br />I particularly like the suggestions that bonus ships must be in formation with the bonus giving ship. This immediately solved the problems of (A) off grid boosters and (B) why people would bother using formations.LuckyLuigihttps://www.blogger.com/profile/04865621384129702664noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-3810990059403809352012-11-14T15:12:42.344+00:002012-11-14T15:12:42.344+00:00I've enjoyed this debate on Twitter today but ...I've enjoyed this debate on Twitter today but I think ultimately there is no need for it (though it would look purdy).<br /><br />A large fleet may look like a big blob of mess but that doesn't mean it isn't organised. We already have keep at range and use coms to discuss setting range/speed too.<br /><br />Someone (I think @mandril) was talking about introducing line of sight, which would of course change things and might make formation something to consider - but in a large fleet or with multiple fleets of friends and enemies on the field... hell I just don't see how that would work at all? <br /><br />But imo whilst there is no concern with ships bumping into each other then formations are not really needed.<br /><br />As for bonuses, I again I don't really think it would work. Basically you are saying that if you are in a fleet of X you get no bonus. If you are in a fleet of X and flying in a specific layout then you get the bonus. Seems pointless, no?<br /><br />Of course if CCP changed the game so you could only hit what you can "see" and change ships so that bumping explodes your ship then, well I'd be screwed, I fly like an old lady drives.Eelishttps://twitter.com/SpaceKazznoreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-19688147622181186952012-11-14T15:10:27.726+00:002012-11-14T15:10:27.726+00:00Certainly like this idea, but I think that there n...Certainly like this idea, but I think that there needs to be as much of a tactical reason for adding formations as anything.<br /><br />As CCP is on the verge of revamping gang link bonuses, I think this is an opportunity to integrate boosting with fleet formations. Perhaps...<br /><br />1) Gang link bonuses are on grid only and are area of effect (Optimal + Falloff?)<br /><br />2) Bonuses work as a linked chain. Fleet Commanders pass their bonuses on to Wing Commanders. Wing Commanders pass these bonuses (and theirs) on to Squad Commanders. Squad Commanders then pass all bonuses on to all squad members.<br /><br />3) Formations exist on the squad level to allow for squad members to stay within optimal range of their bonus providing Squad Leader. (Wing Commanders are in essence a squad under the Fleet Commander).<br /><br />This creates an even deeper tactical element to the battle where certain ships within the chain must be protected. Tighter formations get better bonuses, but are more susceptible to bombing, etc. Also, reorganisation during the battle becomes a crucial skill.<br /><br />Could one FC handle all of this? Probably not. Potentially this leads to greater levels of delegation? Less of the 'everyone primary target X'? More command related roles on the battlefield? Pipedream?Modexnoreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-11148686347715497192012-11-14T14:49:39.844+00:002012-11-14T14:49:39.844+00:00Something I've been thinking about lately as w...Something I've been thinking about lately as well. But how about a formation tactic that increases something about those in the formation? Like four Rifters that combined have more dps say, than they would individually? I haven't thought it all the way thru, mostly because other things keep getting in the way. But there is something there I think.<br /><br />Is it mod based? Kind of like a "web" that each ship shares? Dunno.Rixx Javixhttp://eveoganda.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-88322086426015732742012-11-14T13:55:29.373+00:002012-11-14T13:55:29.373+00:00Visual wise for screenshots and video formations w...Visual wise for screenshots and video formations would be awesome.<br /><br />At a POS bash this week we used the FC as anchor. Eve looks a little "silly" when 20 BS are trying to keep a single BS at 1000m range.<br /><br />All the little ducks.....Drackarnhttps://www.blogger.com/profile/13450640948811964177noreply@blogger.com