tag:blogger.com,1999:blog-2174961188649730147.post2435675469303174660..comments2023-05-10T12:10:17.048+01:00Comments on Freebooted: EVE Online Video Marketing: Promises or Lies?Mat Westhorpehttp://www.blogger.com/profile/08553980835026556794noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2174961188649730147.post-56545164754074902592016-11-26T06:33:57.423+00:002016-11-26T06:33:57.423+00:00Great info. I love all the posts, I really enjoyed...Great info. I love all the posts, I really enjoyed, I would like more information about this, because it is very nice., Thanks for sharing. <a href="http://www.outboostmedia.com/services/internet-marketing/social-media-management/social-media-marketing-westchester-ny/" rel="nofollow">social media management westchester ny</a>Anonymoushttps://www.blogger.com/profile/13350973191131482642noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-25436043969809372102012-03-14T16:30:59.603+00:002012-03-14T16:30:59.603+00:00Watching some of the old Combat Marketing Vids you...Watching some of the old Combat Marketing Vids you would think PVP was slow and all sci-fi movie like when it's not even close to that.Abbadon21http://www.eveproguides.comnoreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-76879249681141337042012-03-11T13:44:16.331+00:002012-03-11T13:44:16.331+00:00Great post and I agree wholeheartedly. That video...Great post and I agree wholeheartedly. That video almost made me excited about running missions.<br /><br />I think some of the biggest issues stem from the fact their videos set you up for stunning visuals and create the illusion that what you do within PVE content actually matters to some degree.<br /><br />Then, you actually start doing it and realize that its nothing more than red shapes on your overview and isk/hr optimization.Pinky Feldmanhttps://www.blogger.com/profile/14743850109590575848noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-48684826250954603942012-03-10T22:07:55.732+00:002012-03-10T22:07:55.732+00:00That is a great idea, and so painfully obvious it&...That is a great idea, and so painfully obvious it's amazing it hasn't already been done. If we can have standardised corp ship loadouts, why not shared overviews.<br /><br />Although even better would be something more accessible that would replace it entirely. <br /><br />I can dream.Mat Westhorpehttps://www.blogger.com/profile/08553980835026556794noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-4013793355128614012012-03-10T19:40:15.142+00:002012-03-10T19:40:15.142+00:00Here's an idea I had for a simple yet huge imp...Here's an idea I had for a simple yet huge improvement for the overview: loadable profiles. Take the best of the overview settings the vets use for different types of activities (maybe set up a site where people can vote on them to determine winners), then bake them into the client so that people just starting out have some good overview settings ready to go with a simple drop down menu.<br /><br />You can also do this with corp overview profiles, the corp leaders can set up overview settings they think will be used the most, then FC's can simply tell you to switch to a certain corp overview profile when starting a fleet, or even have it broadcast when you join the fleet. These profiles should be a complete setting of the overview, not the half settings we get through exports/imports right now: tabs, colortags and backgrounds, order of appearance, all of it.<br /><br />Just this simple thing can go a long way to making the overview not suck the soul out of newbies (and even vets).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-22166968642542142382012-03-10T13:22:49.032+00:002012-03-10T13:22:49.032+00:00I appreciate what you're saying and I agree th...I appreciate what you're saying and I agree that the system demands shouldn't change to accommodate an unnecessarily flashy UI, but there's no getting away from how horribly clunky and dated the existing (decade old) UI is. However a newer, more integrated and visually appealing and user-friendly UI doesn't need to be a system hog.<br /><br />Also, the point I am making is about attracting new players. Whilst I appreciate your concerns as a multi-boxer, no rookie is going to play EVE with multiple accounts, so the multi-box argument is a moot point. That is not to dismiss your point - EVE should be as inclusive as possible. Perhaps the old UI (or an equivalent "thin-client UI") could be retained for that purpose in much the same way the hangar/CQ is toggleable.<br /><br />There's no getting away from the fact that the existing UI is unappealing to the point of being a deterrent to possible subscribers. I accept that marketing is allowed some creative licence, but in my opinion CCP should avoid marketing that draws attention to the weakest aspects of EVE Online.Mat Westhorpehttps://www.blogger.com/profile/08553980835026556794noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-60549949099222090562012-03-10T11:11:08.106+00:002012-03-10T11:11:08.106+00:00Granted quite a few EVE trailers do involve in gam...Granted quite a few EVE trailers do involve in game footage. However, quite some time ago there was the admission from the art department that they use the ship models and create the movies to look better. In that respect I think the trailers to EVE are a heck of a lot more honest than the vast majority of other mmos and just games in general in showing or describing the game or in game events. Yes it would be very nice to have some of the UI features that come in the video but another aspect is how much more expensive of a gaming rig would be necessary to run something with graphics moving that quick and looking that nice? Currently I can triple box on a 4 year old laptop with things dialed down and the quarters turned off with no lag. Add a UI like that and where does that leave people like me? Yes I am aware of the "Get a better computer or gtfo" mentality. But RL isn't that easy for those of us who work for a living, pay child support, bills, mortgages and whatnot and aren't bankrolled by parental credit cards. We like the game and enjoy playing it too. To think that a flashy UI would make it necessary for me to upgrade a machine just to play the game that I love... Well I'd much rather just leave it the way it is. The trailer might be a lie, but aren't everyones?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-55442114789975378712012-03-10T09:43:01.463+00:002012-03-10T09:43:01.463+00:00You are right, the gameplay isn't that sleek a...You are right, the gameplay isn't that sleek as in the video. Still you can turn ui off for screenshots and you can zoom onto enemy ships.<br /><br />Fights are mostly about selecting targets and such, so this isn't like an arcade game. But with bigger monitor you can at least see your ship too if you keep it zoomed to normal size. Or you could keep looking at the enemy.<br /><br />The fact is still that in space distances are huge. But the whole game play is not looking at the overview. Between fights you see the planets, stations, gates, suns, background nebulae, and such. And there are close bys too, at least with friends' ships.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-6602261284055240842012-03-10T09:34:33.886+00:002012-03-10T09:34:33.886+00:00truer words were never spoken. i hope that someday...truer words were never spoken. i hope that someday the ui will actually look like the one in those fancy ads.Elmankettickshttp://www.eveonline.comnoreply@blogger.com