tag:blogger.com,1999:blog-2174961188649730147.post2189539838805688801..comments2023-05-10T12:10:17.048+01:00Comments on Freebooted: Fanfest Flashback: The Spectacle of CombatMat Westhorpehttp://www.blogger.com/profile/08553980835026556794noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2174961188649730147.post-12726392910722915142011-04-10T19:27:18.517+01:002011-04-10T19:27:18.517+01:00Tournaments should be blasters only! Everything up...Tournaments should be blasters only! Everything up close and personal.<br /><br />On a slightly more serious note, I wonder if the addittion of fleet formations to combat, in addition to the other suggestions, would help? The EVE battlefield tends to have very little visual structure to it, and this frequently makes spectating a difficult task.TYR3Lnoreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-86875330619564317722011-04-08T20:12:28.503+01:002011-04-08T20:12:28.503+01:00Making the tourney more accessible (and maybe pret...Making the tourney more accessible (and maybe pretty) would probably be a good idea, based on the matches I've watched. I myself have a pretty good grasp of what's going on, but only because I've been flying in 0.0 for years and know the shiptypes and what tactics they imply.<br /><br />Y'know... I'll bet a tool could be made to record the matches into the format used by CCP's trailer-making program. With some re-rendering and camera work, the more interesting ones could become a really unique class of trailer. Nothing like as cinematic as the, uh, cinematic ones, but turning actual player action into promotional material would be a really interesting step to take. I'll bet the teams would be happy to provide voice recordings, too.<br /><br />In mostly-offtopic rumination, once upon a time I fell in love with one of the original screenshots, a picture of some tempests in formation, seemingly in orbit around a planet. I still sometimes fantasize about what I imagined gameplay to be like when I saw that screenshot, battleships trading blows over medium distances in a cinematic manner, perhaps the camera being close-ish to the ship and the enemy being conveniently in-shot....<br /><br />The feeling never lasts, fortunately, despite my having never fallen *out* of love with that screenshot. When you get right down to it, sane gameplay mechanics always make for shitty cinema. I've been in situations almost identical to the dominion trailer but never wished that the camera would start acting all exciting or for my frame rate to be lowered by having more effects on. To play effectively you NEED to be zoomed way out and (usually) have brackets and the tactical overlay on.<br /><br />You can watch recordings of any game, any genre, any quality, and you'll see the same thing. In FEAR, going slow-mo into a group of enemies with a single pistol may make you feel like neo, but as a recording it's boring, slow and ugly, like every other game recording. World of warcraft is no lord of the rings, that's for sure.<br /><br />Sort of ranting aimlessly here, but it's something I've been thinking about for way too long.Parasojahttps://www.blogger.com/profile/10037396025518894441noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-65110596794437391822011-04-08T18:49:12.445+01:002011-04-08T18:49:12.445+01:00Good stuff this post. I'd like to see them ta...Good stuff this post. I'd like to see them take the extra steps to design a client specifically designed for this purpose with some of the following options. <br /><br />1. The User mouse and any drop down menus would not be displayed on the recording. Should be simple enough to hide the interface from the viewer. <br />2. Icons and brackets need to go away. As you point out, EVE is a visually stunning game, but when all you're seeing are red and blue boxes covering the ships, it loses that. Some better way has to exist to tell which ships belong to which side...maybe the upcoming Corp logo/custom paint jobs could solve this by making the actual ships be a designated color, without obscuring the ship models themselves.<br />3. Provide some additional info than what you normally see when locking a target. Ideally, I'd like to see an added bar for capacitor and some indicator of how many/what targets the ships had locked displayed next to the ships on the right and left sides of the screen as well as the small icons for what EWAR effects they were currently under. I can't count the number of times alliance commentators have to say things like "Well, he's not shooting. I'm not sure if he's capped out, or they've got him jammed or damped, but he's not firing for some reason." That's pretty sad from the POV of someone that knows EVE PvP and would like to have some idea of what's going on during the match.<br /><br />None of these things should be revolutionary from a coding standpoint with the possible exception of color-coding ships, but if they're already working on customizing ships, they may have that answer already available, and these things would go a long way towards making PvP matches more cinematic to watch as well as more informative to the competitive viewer.FNGhttps://www.blogger.com/profile/12728186789797445881noreply@blogger.comtag:blogger.com,1999:blog-2174961188649730147.post-48784435298742691572011-04-08T17:15:00.607+01:002011-04-08T17:15:00.607+01:00I totally agree with you. At the EVE FanFest I wat...I totally agree with you. At the EVE FanFest I watched a couple of the matches during the pvp tournament, but the wide-view was entirely un-engaging.<br /><br />Especially the format of that one, where people were warping in randomly and the camera people were constantly even putting them on the wrong side of the screen so you had no idea who was on which team.<br /><br />I hope that they take some of these suggestions into account for the alliance tournament, because it will make for some amazing videos they could probably use for promotion without editing a thing!Davidhttps://www.blogger.com/profile/08370323799643239997noreply@blogger.com