Saturday, 25 August 2012

Freebooted: Playing it Wrong Since 1975



As a child of the seventies, I have been a gamer for as long as I can remember.

I like to think I was truly "born" as a lifelong gamer when I was entranced by the universe of Braben and Bell's original - and peerless - Elite on the BBC Micro. However, I have indistinct memories stretching back far before that. I recall my first childhood "video game" experiences of playing the original World of Tanks on an Atari console, begging my parents for more coins to play some long-forgotten arcade games whilst they watched terrible cabaret at the holiday camp clubhouse and frantically chewing my tongue as I button-mashed my favourite LCD handheld into the middle of next week.

Throughout the past three decades I have had the privilege of participating in an entertainment movement that has grown from a cottage industry that demanded I spend my pocket money on £1.99 cassette-based games written by bedroom coders, to the multi-billion dollar empire that now arguably eclipses Hollywood. It was Plato who said, "Those who tell the stories rule society" and when the Bible claimed that "the meek shall inherit the earth", it was a misprint - it's the geeks who are now jubilantly delivering the entertainment and the stories to households around the globe.

With the advent of the internet and the rise of social media networking, the means of engaging an audience in video game culture exploded into the mainstream. The entertainment super-highway we now stand on is so bumper-to-bumper with traffic we can only jump on board a passing vehicle or get the hell out of the way. Since 2003, my chosen form of transport has been the wheel-bladed hot-rod from the stars that is EVE Online - an online gaming experience that is unique, brutal and pioneering. It is fair to say that my hobby of playing games truly found a home with CCP's visionary digital creation.

Writers Bloc

In 2009, the internet also gave me the chance to explore my other passion - writing - as I caught the "web logging" bug. With EVE Online as my muse, this gave me the opportunity to explore writing styles and improve my wordcraft. Encouragingly, my efforts got a warm reception as I was inducted into the growing blogging community which surrounded EVE. Now, three years later, I find myself so involved in that community, it's unlikely I'll ever be able to leave. Nor would I want to - I get a real buzz from participating in the writing culture that, only a decade ago, would have been inconceivable. Whatever evils lurk on the internet, the opportunity to engage with like-minded individuals from around the world is a gift and possibly one of the greatest achievements of our species (well, apart from the discovery of fire, the development of agriculture, the wheel, electricity... you know what I mean though, right?).

I am grateful for the opportunity that this internet revolution has given me. With the unexpected foreshortening of my career as a Paramedic due to a debilitating back injury from twelve years of lifting the fat and the dead, I now find myself relying on my writing as a source of income. In some ways I am sad I can no longer pursue my healthcare profession - there's not many other jobs that allow you to speed through rush-hour traffic and bring people back from the dead - but I am viewing this as an opportunity to fully embrace the bewildering phenomenon of video gaming whilst building a career in writing.

Proto-Journalism

This Freebooted blog will continue to be the outlet for my scattershot brand of internet spaceship coverage and its surrounding culture, but I would like to take this opportunity to showcase my first steps into the wider world of writing.

Guild Launch
Earlier this year I was pleased and surprised to win the Guild Launch EVE Correspondent writing competition, with the prize being a regular blog column as their EVE correspondent (and a trip to Iceland for Fanfest). I have been using this as an opportunity to explore the many facets of EVE Online as an embedded journalist in an assortment of gameplay communities. My odyssey is set to take a year with many more interesting communities to investigate, but here are the articles so far:
The Exploring EVE Online column really has given me the opportunity to experience the diversity of the EVE Online gaming communities - and I'm not even half done. Before my year is out, I hope to uncover the mysteries of New Eden's wormhole culture, take a walk on the dark side of EVE as a 'griefing' pirate and I'd like to explore some tribal player Alliances vying in their thousands for sovereignty of unrestricted null-sec space and much more. It would be great if you could come along for the ride.

EON Magazine
EON Magazine is the official quarterly for EVE Online. It is a high-quality publication which enjoys access to many exclusive aspects of the game development process at CCP Games. Magazine editor Richie 'Zapatero' Shoemaker approached me with a view to writing an article in the last issue and I was privileged to be assigned the 8-page cover feature "EVE Rocks" (as seen in the sidebar of this blog). The article explores Lead Designer Kristopher 'CCP Soundwave' Touborg's vision for the future developments of mining and industry as well as grand concepts like the introduction of collision detection and line-of-sight to EVE's combat mechanics. Exciting stuff for the future of EVE.

GameTimeZone
I first met Diana Dial of EVE Time Code when she saved me from a horde of drunken Goons at EVE Fanfest 2011 and she has since become a genuine friend. I've often described her as the surrogate big sister of all EVE players - she has a genuine warmth and compassion for all us gaming nerds. She also sells time codes to enable those same nerds to play the games they love. Diana has invited me to explore the wider world of video gaming on her GameTimeZone site. There, I will be taking an irreverent look at gaming culture and technology in regular microblogs. It should be a comical and enlightening experience. Head over and tell me what I'm doing wrong.

What Hopes for the Future?

Now I am clear of my NHS affiliation and my time is my own, I hope to expand my writing portfolio further with whatever opportunities come my way. I also plan to finish writing my first novel - a dark quasi-science-fiction thriller based on my ambulance service experience. I will continue to enjoy my relationship with the EVE Online community that has nurtured/endured me this far and one day I might even learn how to play the game properly. Until then I'll be quite content to write about how I'm still playing it wrong after all these years.

Cheers

Mat "Seismic Stan" Westhorpe
Writer-in-waiting

Friday, 24 August 2012

Blog Banter 39: Home



Welcome to the 39th Blog Banter - the community discussion that stretches across the many communities of EVE Online through the use of arcane bloggery. The conversation is open to all and readers are encouraged to visit all of the entries that will be listed below as the discussion progresses. Be sure to leave your thoughts there when you do.

For enquiring minds who would like to know more about the Blog Banters, check out this short explanation or read this overview of the subjects covered in the last year.

After a some heavy topics in the last few editions, this time we'll be taking a more relaxed trip through the thoughts of the blogosphere. The origins of this month's concept come from a suggestion from EON Magazine editor Richie "Zapatero" Shoemaker.

"Some say a man's home is his castle. For others it is wherever they lay their hat. The concept is just as nebulous in the New Eden sandbox. 

In EVE Online, what does the concept of "home" mean to you?"

Without further ado, banter on.


Champions of the Domicile

*technically not a Blog Banter entry, but so on-topic it needs to be included.

Related EVE-O discussion.



Wednesday, 22 August 2012

EVE in Review: A Year in Blog Banters



It has been a year since we relaunched the Blog Banter initiative to support and encourage the EVE blogging community. I am proud and grateful that it has been a consistent success and has been embraced by the community in general.

I thought I'd take the opportunity to take a look back at a year of EVE Blog Banters, what we discussed and why. Here's the tale of the last twelve months in EVE from the Blog Banter perspective.


August 2011
Blog Banter 27: EVE Quick Matches

It was the Summer of Incarnage, folk were disillusioned with CCP's development decisions and were finding solace in less demanding games like World of Tanks, between cathartic bouts of trying to smash indestructible New Eden scenery.

Meanwhile, Crazy Kinux's Blog Banters had been silent for months, leaving the disparate strands of the blogging community to grumble quietly to themselves whilst chasing Panzers. Picking up on Kirith Kodachi's musings about a WoT-like quick-match system for EVE, this seemed like the perfect test case to see if the desire for the return of Blog Banters remained. The question posed was this;

"Kirith Kodachi recently discussed the idea of what a World of Tanks style quick-match element would bring to EVE Online. Would the opportunity for a quick combat interest you? How could it be implemented? Could it be done without having a negative impact on existing gameplay elements? Or does such a concept have no place in EVE?"

Despite little fanfare and no mailing list, 18 bloggers pitched in with wild and thought-provoking ideas and opinions. It seemed the communal desire to chew the cud was as strong as ever. In an effort to get a grand overview of the varied ideas and opinions, a review of all entries was written. This was a well-received addition to the tradition and with the subsequent acquisition of Crazy Kinux's old mailing list, the Blog Banters were reborn.


September 2011
BB28: The Future of EVE Online, CCP and the CSM

With player discontent at unprecedented levels, the elected ambassadors of the playerbase, the Council of Stellar Management, had their work cut out for them. The community uproar was clearly a result of a disconnect between CCP's development strategy and the needs of the active playerbase. With the CSM back from an emergency summit in Iceland and the gaming press apparently dancing to CSM Chairman The Mittani's tune, the blogosphere awash with player vitriol, there could only be one focus for the next Blog Banter.

"In recent months, the relationship between CCP and it's customers has been the subject of some controversy. The player-elected Council of Stellar Management has played a key role in these events, but not for the first time they are finding CCP difficult to deal with. What effect will CCP's recent strategies have on the future of EVE Online and it's player-base? What part can and should the CSM play in shaping that future? How best can EVE Online's continued health and growth be assured?"

The explosion of news items, forum posts and blogs was challenging to keep track of, but I like to think that the blogging community response to the crisis went some way to shake off the unkind suggestions that they were simply an empty "echo chamber". Certainly the list maintained became a referenced resource for the very same CSM Chairman who coined the phrase. Summarising the whole series of events and the 39(!) banters was no short order either, running to nearly 2000 words.

But in the end, the community had stood proud and CCP had been set on a new path.


October 2011
Blog Banter 29: Immersion

I recall the admin required to keep on top of BB28 had been quite taxing, so I allowed myself the luxury of picking a pet topic which would sooth my burnt-out political neurons and hopefully solicit fewer banter responses. It also served to encourage participants to look for positives in the gameworld we'd spent the past season trashing.

"EVE Online is renowned for its depth. Its backstory, gameplay and social aspects are all qualities that draw players in. What does immersion in EVE Online mean to you?"

Twenty-six bloggers took part and, even with the Monocle-Gate hangover still pounding in our brains, the resulting summary ended up being a refreshingly upbeat series of testimonials which served as a reminder of why folk are so passionate about EVE. Still today I find reading this particular summary makes me feel better about my association with internet spaceships.


November 2011
Blog Banter 30: The Melting Pot

CCP had announced their winter expansion, Crucible, and made it known that it would directly address many of the concerns voiced over the Summer. Whilst the upper management reorganised, EVE Online development teams were given free reign to tackle the "low-hanging fruit" issues that had long plagued players.In support of this new development direction, the Blog Banter asked;

"With the Winter expansion possibly being named 'Crucible', it certainly is a melting pot of refinements and tweaks aimed at making the EVE experience smoother and more wholesome. If the developers suddenly found themselves some spare resources and approached you for an additional feature to include before release, what single concept would you pitch them and how would you implement it?

For bonus points, the one thing lacking from this "patchwork" of iterations is a cohesive storyline to package "The Crucible" together. How could this expansion be marketed to potential new customers?"

In a remarkable coincidence which I hoped was indicative of an increasing synergy between developers and players, shortly after this banter was launched, Lead Designer CCP Soundwave announced a #littlethings initiative on the EVE-O forums and Twitter, inviting players to suggest almost exactly what the Blog Banter was tackling.

The cacophony of fantastic ideas that were produced by the 27 participating banterers was exciting. In a mischievous move, I wrote up the summary in the style of a CCP patch notes release and published it the day before the official patch notes went public. The internet being what it is saw these "fake patch notes" linked elsewhere and even resulted in a sense of humour failure from CCP forum moderators, labelling the summary as "misleading and false advertising".


December 2011
Blog Banter 31: EVE Online Community Review

With a blogging community willing to participate in a shared endeavour like the Blog Banters, I thought that combined literary power might be directed to achieve something no individual could manage.

"As any games journalist would probably tell you, a true and complete review of a Massively Multiplayer Online game is impossible. MMOs are vast, forever evolving entities with too much content for a single reviewer to produce a fair and accurate review. However, a collection of dedicated bloggers and EVE players (past and present) with a wide range of experience in various aspects of the game might be able to pull it off.

This special 'End of Year' Blog Banter edition aims to be a crowd-sourced game review. Using your gaming knowledge and experience, join the community in writing a fair and qualified review of EVE Online: Crucible. This can be presented in any manner of your choosing, but will ideally include some kind of scoring system. 

With each Blog Banter participant reviewing the areas of EVE Online in which they specialise, the result should be a Metacritic-esque and accurate review by the people who know best."

It was a brave attempt and although not every one of the 21 reviewers bought into the 'focusing on a specialist area' concept or even giving some kind of score, averaging out the scores that were provided gave a post-Crucible EVE a score of 82% in the final review. I'd like to make this a yearly tradition so we'll likely take another stab at it post Winter expansion.


January 2012
Blog Banter 32: Non-Consensual Combat Restrictions

January saw the villainous Goonswarm null-sec alliance terrorising the ice miners of high-sec in an attempt to manipulate POS fuel source prices. Drackarn of Sand, Cider and Spaceships proposed that we use the Blog Banter to stick our collective fingers in the ever-open wound of non-consensual combat.

"A quick view of the Eve Online forums can always find someone complaining about being suicide ganked, whining about some scam they fell for or other such tears. With the Goons' Ice Interdiction claiming a vast amount of mining ships there were calls for an "opt out of PvP" option. 

Should this happen? Should people be able to opt-out of PvP in Eve Online? Should CONCORD prevent crime rather than just handing out justice after the event? Or do the hi-sec population already have too much protection from the scum and villainy that inhabits the game?"

Clearly hitting a nerve, this discussion produced 40 well-reasoned responses, even enticing CCP Manifest to get involved. So what was the general consensus? you'll have to read the summary to find out. ;)


February 2012
Blog Banter 33: The Capsuleer Experience

As CCP's revision of the EVE experience continued, the newly formed Player Experience Team were tasked with tackling the initial EVE tutorial experience and were seeking input from the playerbase. This sounded like a job for the Blog Banter collective. With such a gift of a topic, there was little to do but to quote from CCP Legion's devblog;

"...we want to make the first days, weeks and months in EVE enjoyable and not just something ‘you have to plough through in order to get to the good stuff’" and the newly formed Player Experience team will focus on "...where and why people lose interest in EVE..."

"We invite you to pour your heart (or guts) out and tell us what you think is good or bad with the current new player experience and what you think could be done about the problems."

The response was interesting, with many bloggers returning to the tutorials to review them. At the time of this banter, the tutorial was centred around the Captain's Quarters and heralded the return of Aura's voice and the ability to pace around the room. I found it interesting to compare the findings of the 29 banterers in the summary with the choices made in the current revision of the tutorial. Draw your own conclusions.


March 2012
Blog Banter 34: The Rise of the Spaceship Politicians

March is the height of CSM election season and it would have been remiss of the banteratti to not take the opportunity to get involved. CCP Xhagen - the "Father of the CSM" - offered the following poser;

"How would you like to see the CSM grow, both in terms of player interaction and CCP interaction?"

It became clear from the resulting discussion that the two key points of concern were; effective communication and varied playstyle representation. Personally, I think the current CSM ticks both of those boxes.

Despite CCP Xhagen mentioning the Blog Banter and presenting the question in his CSM presentation at Fanfest, only a modest fourteen contributions were forthcoming for inclusion in the summary. I can't think what else everyone could have been talking about at that time...


April 2012
Blog Banter 35: The Public Perception of EVE Online

Certain drunken words uttered at Fanfest by the former poster-boy of machievellian EVE players only served to compound the wider gaming world's perception of the EVE Online community. Only a few months previously, The Mittani had found the gaming press to be a useful weapon during the Incarna/Monoclegate crisis, but now found himself staring down the twin barrels of their scapegoat-sensationalism shotgun. The gaming world was being led to wonder how many New Eden residents were morally bankrupt bullies.

Related banter suggestions came from CCP Nullarbor, Rundle Allnighter (Lost in EVE), Bagehi (Eve News 24) and others and was distilled down into this:

"Now approaching its tenth year, the EVE Online player community has matured into an intricate and multi-faceted society viewed with envy by other game developers, but is frequently regarded with suspicion by the wider gaming community. 

Is this perception deserved? Should "The Nation of EVE" be concerned by its public identity and if so how might that be improved? What influence will the integration of the DUST 514 community have on this culture in the future?"

The 27 responses were mind-meltingly deep and whilst both myself and Marc Scaurus gave it a look, we both ran away screaming. Later on it would become clear to me that because of my many other EVE and RL duties, reading and summarising every Blog Banter wasn't always possible. With this one, thankfully EVE Stratics eventually volunteered and had a stab at it.


May 2012
Blog Banter 36: The Expansion of EVE

The summer expansion, Inferno, had been released and whilst it built upon the work done by the well-received Crucible expansion, it was met with a more muted response. It led to thoughts on what made a successful and unsuccessful expansion.

"With the Inferno expansion upon us, new seeds have been planted in the ongoing evolution of EVE Online. With every expansion comes new trials and challenges, game-changing mechanics and fresh ideas. After nine years and seventeen expansions, EVE has grown far more than most other MMOGs can hope for. Which expansions have brought the highs and lows, which have been the best and the worst for EVE Online?"

Although there were some out-liers and controversial suggestions, the results of this particular discussion were no great suprise. What I found interesting was how people arrived at their conclusions. A Scientist's Life in EVE expertly summarised everybody's entires.


June 2012
Blog Banter 37: The Line in the Sand

Considering old stories of DDoS attacks on fleet comms being implemented in null-sec warfare, the Fanfest Suicide-gate drama and recent rumours of an EVE blog being shut down after alleged harrassment are all examples of in-game goals influencing out-of-game behaviour, this question was asked:

"EVE Online sits on the frontier of social gaming, providing an entertainment environment like no other. The vibrant society of interacting and conflicting communities, both within the EVE client and without, is the driving force behind EVE's success. However, the anonymity of internet culture combined with a competitive gaming environment encourages in-game behaviour to spread beyond the confines of the sandbox. Where is the line?"

Flying Silent did a fine job of sifting through the line definitions of the thirty-two bloggers who shared their inner moral codes with us. I'm relieved to say that there's no obvious serial killers amongst them. Now we've just got to screen the other 299,968 EVE players and we're all good.

On a personal note, I wholeheartedly believe that it is important that as a community, we EVE players keep a check on what is acceptable behaviour. Whilst laws, EULAs and ToS are great at defining a line, that doesn't necessarily tie in with what is socially acceptable or adhered to, especially in such a unique morally-challenging meta-game environment as EVE. Every society has individuals who will push beyond the line of acceptable behaviour. It is then that the society needs to know when and how hard to push back.



July 2012
Blog Banter 38: Dogma

Two prominent bloggers, Ripard Teg and Poetic Stanziel, published posts which presented two sides of a single argument about EVE's "idiosyncracies" at the same time Senior Producer CCP Unifex had made statements about CCP's game design ethics. I attempted to mould these vaguely-related incidents into a single Banter topic.

"In his recent "That's just the way it is" post on Jester's Trek, blogger Ripard Teg posits that the established EVE player-base has come to accept many of EVE's design idiosyncrasies, rarely questioning their purpose or benefit. Conversely, he also suggests that new players might not be so forgiving of these "quirks". In an interview with Gamasutra, Senior Producer CCP Unifex describes EVE Online's developers as "relatively hands-off janitors of the virtual world", underlining that he has only four content developers but "a lot" of programmers and engineers.

Has a culture developed where CCP has started to take player effort for granted - expecting the "social engine" to fulfil tasks that might otherwise be CCP's responsibility? Or should this culture be embraced as part of "emergent gameplay" with these quirks accepted as the catalyst for interaction?"

Still in progress and despite the convoluted question, 21 bloggers have thus far got stuck in with a varied selection of responses. I've learnt a lesson from this one - it's a bit of a hit-and-miss art to pitch a banter question that is broad enough in scope to encourage a variety of responses whilst being focused enough to be clear. This one is perhaps a little too scattershot, but we'll see what comes out in the as-yet unwritten summary - a volunteer for which I'll be needing soon.


A Bantered Year of EVE

So that brings us up-to-date. A year of vibrant discussion and debate all focused around the many aspects of EVE Online. The ever-evolving Blog Banter process is a learning experience for all involved but I hope that we'll have another year at least as productive as the last. It's certainly been a journey that is both rewarding and draining and I look forward to the inevitable madness of EVE's tenth year. One thing is for certain; there'll always be something to banter about and our celebrated community will be ready and waiting.

Blog on!

Wednesday, 15 August 2012

Mittens and the Echo Chamber of Goon

In my last Guild Launch Exploring EVE Online column, The Metagame Rabbit Hole, I discussed the complex communications and entertainment infrastructure that supports CCP Pokethulhu's "Nation of EVE". As with any society, EVE Online's intertwined communities are linked together by a broad spectrum of interaction, most notably the player-driven news media. Beyond official CCP sources, this domain has been largely dominated by EVE News 24.

Until now.

TheMittani.com was launched on 14th August 2012 and looks to be a potentially great news resource for EVE players. The site has a clean, stylish look and there are already a healthy number of articles from a variety of contributors, with coverage of a wide range of subjects from null-sec activity to discussion on upcoming game mechanic changes. Clearly TheMittani.com is pitching itself directly as an alternative to the resource which EVE News 24 provides and if the opening salvo is anything to go by, it is doing it with aplomb.

This can only be a healthy thing for the neutral reader. EVE News 24 has long been mired in accusations of bias and is renowned for content which, putting it kindly, could have done with a bit more proofing. The emergence of a direct rival gives EVE News 24 the opportunity to openly polarise its position - just as national newspapers tend to have a leaning toward a particular political stance, now the pod-pilot on the street can take his choice of EVE-centric news content. Themittani.com Editor-in-Chief Endie doesn't shy away from this fact in his introductory article, stating that whilst they aim for broad, balanced coverage, "every news source has an agenda and is shaded by the biases of its owners and staff".

So the way is clear for Riverini and co. at EVE News 24 to do some much-needed housekeeping and come out swinging. It should be a joy to witness. This of course is based on the assumption that EVE News 24 steps up to compete, which I sincerely hope they do.

Brand Mittens!

An event sponsored by The Mittani
The branding choice to use "The Mittani" is an interesting one. In the introductory editorial, Endie explains that the decision was in fact his and not The Mittani's, citing The Mittani brand as "one of the most recognisable and googled phrases or labels in Eve." This is indeed true, however the nature of that recognition could be a double-edged sword.

A major figure even amongst the pantheon of EVE Online celebrity players, The Mittani is not known for his kind words. As the figurehead for Goonswarm - one of the most influential and divisive player organisations in EVE Online and presumably the core driving force behind this venture - The Mittani's viperous charm was likely a necessity of that position. The way he has conducted himself has certainly contributed to his vaunted status, but his relationship with the limelight has been a volatile one.

The road to employment?
His Ten Ton Hammer column Sins of a Solar Spymaster has long been The Mittani's platform for providing an insight into his view of EVE Online but he has in the past been disparaging of others who voice their opinions. His dismissive view of the EVE Online blogging community as nothing more than an "echo chamber" shifted as he started to see some value in the contributions of bloggers during the 2011 Monoclegate crisis and again following his public scapegoating by the mainstream gaming press in March 2012.

Indeed, despite the effective use of gaming media to underline player concern during his tenure as CSM6 chairman, he learned that when he is the news, the rules change. So it makes absolute sense that he launch a media empire over which he has direct control. It is the logical evolution of a journey that has seen The Mittani as a shadowy spymaster, an alliance figurehead, an internet politician and a disgraced gamer for him to seize a stake in the arena which has treated him with such fickle favour in a bid to become a media tycoon.

Will this re-imagining of "The Mittani" see the news site overshadow the sins of the Solar Spymaster to become a trusted source of information, or are we just looking at the new plaything of an artful metagamer?

Frankly, I don't mind either way, as long as it's a good read. They had me at "Our goal at TheMittani.com is to set a high standard for the quality of writing on this site."

Let the media meta-war commence.

Seconds out, round two (hundred).


Sunday, 12 August 2012

The Fly Reckless (無謀な飛行) Haiku Challenge


Sound cast in the pod,
With spaceships they Fly Reckless,
Your verse is their need.

Fly Reckless is EVE Online's senior podcast. Founded in 2008 by Silicon Buddha and releasing their pilot episode in June that year, the show has had a long and colourful history of discussing all things EVE. Now helmed by Connall Tara, Priest Kristoph and Tumbles Goodness (with former host Chad providing technical support) they recently released their 80th episode,  My esteemed Tech 4 News co-creator Angus McDecoy was also formerly amongst their number, but has sadly now retired to fulfil his secret dream of yoghurt sculpture.

Over the next couple of weeks, the Fly Reckless boys are running a gloriously bizarre competition to give away a Dramiel and a T2-rigged Guardian. This competition, which they've invited me to help judge, requires entrants to submit an EVE-themed "haiku".

Say what?

Don't worry, I had to look it up too. It seems a haiku is essentially an ancient Japanese tweet. It is a form of short poetry that has been adapted to the English language which, in simplified terms, requires three lines of five, seven and five syllables respectively. For the purists, there are lots of other technical considerations, but I wouldn't worry too much, I think funny is more of a match-winner than strict adherence to ancient poetic traditions - besides, I don't think internet spaceships were a consideration when the Nipponese started waxing lyrical about falling autumn leaves and the importance of the rice harvest.

However, for the purists and smart-arses, the general principle is that the haiku is concerned with sensory perception, commonly of the seasons, and should contain a contrast or comparison separated by a "kire" cutting word. More information can be found on this Wikipedia page or this haiku writing guide. But like I said, funny internet spaceship stuff in a 5-7-5 format will be easier.

Here's a couple of hastily written examples:

The game design curse:
Players yearn for progress, 
Yet rage against change.

Quietly mining...
All your base are belong to us!
Hulkageddon strikes.

Submissions should be sent to an in-game character by the name of BoB Reckless and the best/worst/funniest will be read out on a future episode of Fly Reckless.

I look forward to, yet dread the experience.

Monday, 6 August 2012

A Test of Moral Fibre: BB37 Summary



I truly believe that the EVE Blog Banter initiative is a positive community force. As the administrator of the monthly discussion, I get to write the questions which are based on suggestions from the community and are directly linked to a topical subject already floating around in the metasphere. It is a privilege to be able to marshal the collective minds and opinions of such an eclectic group of writers and a responsibility I do not take lightly. It is often the case with these banters that instead of focusing on the topic, my peers instead choose to tear the question apart and make me regret having written it in such a way. Quite right too, this makes it a self-policing process and I wouldn't have it any other way.

With that in mind, I was a little mischievious with the question for Blog Banter 37: The Line in the Sand, in that the question could only provoke answers that were so subjective, personally I was more interested in how people approached their answer than the actual answer itself.

The question asked was:

"EVE Online sits on the frontier of social gaming, providing an entertainment environment like no other. The vibrant society of interacting and conflicting communities, both within the EVE client and without, is the driving force behind EVE's success. However, the anonymity of internet culture combined with a competitive gaming environment encourages in-game behaviour to spread beyond the confines of the sandbox. Where is the line?"

In a developing digital world that sees we EVE players at the forefront of emergent internet culture, our social conscience defines us. If we're not asking and answering these sorts of questions, then there will those in the world who will claim that we're collectively just a bunch of sandbox sociopaths waiting for the opportunity to fly a real spaceship into a very tall building.

The topic was clearly one that struck a chord with many, with 31 bloggers feeling compelled to voice an opinion on the subject. So what kind of moral fibre do these influential figureheads have? How did they all do in our pop psychology test? Do we need to send for the men in white coats or maybe even a SWAT team? Or are at least some of our players convincingly conscientious?

Firstly of Flying Silent was the brave blogger who stepped up to analyse our collective morality and determine whether we're fit to be left to play unsupervised. He did an admirable job of summarising Blog Banter 37 and I highly recommend you go read his Blog Banter 37: The Review now.