Aha, I'm onto you Team Avatar.
I note that in CCP Unifex's devblog, his announcement that the next expansion is to be called "Inferno" came shortly after all the missiles were renamed, with one missile type also being called "Inferno".
Coincidence? I think not.
Some careful research has revealed the true nature of EVE Online's upcoming avatar-based expansions.
Summer 2012 - EVE Online: Inferno
With the ability to invite one other player into your quarters, this will lead to exciting games of fireside Russian roulette.
New animations such as "furtive glance", "hand-holding" and "knee-touching" will enable players to get to know each other better in an intimate environment ripe for some awkward yet romantic moments.
Jita 4-4 will be renamed Brokeback Station.
Winter 2012 - EVE Online: Trauma
Accidentally put your 'Deadeye' gunnery implant too close to your optic nerve and your clone becomes irreversibly boss-eyed. Stimulate your growth hormones with your 'Yeti' implant to become fantastically hairy, or shove your 'Beancounter' implant into your brainstem and become embarrassingly flatulent.
With technology advancements now allowing up to five other capsuleers to join you, players can enjoy entertaining 'Operation' style party games such as Implant Darts, Pass the Kidney and Scalpel Fight.
Summer 2013 - EVE Online: Nova
After the first few weeks, Nova will start to expect the player to be more attentive, setting increasingly unreasonable missions, demanding gifts and sometimes requiring the capsuleer to remain docked for the session. The optional male variant (Dave) will just become inactive and sit on the couch watching holovids.
Fortunately, Nova is backwards compatible with previous expansions and can "interact" with all Trauma devices and the Inferno features.
Winter 2013 - EVE Online: Mjolnir
Better yet, the CQ will now be extensively customisable. With fully-featured world-building tools, the player will now be able to manipulate 3D versions of many in-game items and build unique constructions. Tinkering with strange devices in the SHED can lead to the creation of unique and marketable objects.
Unfortunately, every time you dock, you will find Nova has moved things from your hangar and won't tell you where they are until certain amendments have been made to the main Captain's Quarters area. Expect DIY missions such as "Wardrobe Construction", "Curtain-Pole Adjustment" and "Fix the Holoscreen (cos it won't turn on any more, I don't know what I've done)."
I can't wait. The future is coming. ;)