Thursday, 18 April 2013

The Fanfest Mindhack



Ah, CCP. They do it to me every year.

Lately, I've quite happily been bumbling along enjoying EVE Online from the sidelines, having finally grown comfortable with my lot as an observer, commentator, volunteer community manager and casual participator. In my reinvented life as a sleep-deprived new father and nascent professional writer, I simply do not have the time to invest in an active and meaningful EVE career in the way we know it should be done.

But I'm content. I still get to take part in fits and starts and lately I've been getting a contented glow as the things I've championed in the past start to manifest; a greater respect for EVE's lore, live events, a broader development strategy, better camera tools, Vagabond frills, picture-in-picture targeting (we're still waiting Torfi). Whether or not I played a part in planting some of those seeds, I feel almost like my work here is done. I've been around since 2003, after all, there's a new generation in town these days, who seem to have plenty so say for themselves.

Leaving Orbit?

Then, like a shot of adrenaline into the heart of the community, Fanfest happens. The conversational pulse quickens, rumours circulate of fantastic new concepts, game-changing revelations, bold new strategies. I go down with a bad case of enthusiasm and desperately need to know more. On reflection, I'm starting to think of my relationship with EVE Online as less of an addiction and more of a blood-borne pathogen which is generally symptomless aside from the occasional flare-up.

In any case, I'm pretty sure there are dark arts at work. They're not called Crowd Control Productions for nothing y'know.

The Voice of the Mysterons

Today saw the release of the official Fanfest 2013 programme, which has further inflamed my symptoms. In it, just beyond a picture of Hilmar looking like a cherubic flame-haired Obi-Wan Kenobi (or a ginger Father Christmas) lays the Fanfest schedule. It is a packed schedule to whose frustrating tune I will dance for three days next week as I try to attend as many of the overlapping and conflicting events and roundtables as I can.

My itinerary is further compounded this year by the fact I'll be working. My Fanfest experiences seem to be getting more frenetic with each visit. In 2011, I attended as a fansite operator and was able to bump along with the general pace. In 2012, my attendance was as a prize for winning the Guild Launch EVE Correspondent contest, which included some press duties in providing coverage and retrospective material. That opportunity evolved and this year it's all hands on deck as I attend in my official capacity as a correspondent for GameSkinny. I'll also be helping out the A Tale of Internet Spaceships documentary team whenever I am able.

Getting Under the Skin

I've been preparing as best I can with daily examinations of key aspects of the EVE Universe, which as well as ensuring I am as informed as possible, I hope will be an entertaining primer for other attendees or those interested in EVE Online's odyssey so far.

Here's the list of my Countdown to Fanfest articles to date:


Countdown to EVE Online Fanfest

Ten years of internet spaceships, half a million subscribers, a history of industry firsts. There's a whole lot to celebrate at the Party on Top of the World.



Is CCP Still Ahead of the Game?

In the first of our 'Countdown to Fanfest' features, we examine elements which carried EVE Online through its first ten years and whether CCP Games has the stomach for another decade.


CCP's Mobile Lander

In the wake of the revelation the Executive Producer is changing roles, a look at the legacy of "the man who saved EVE" and the likelihood of him putting Planetary Interaction on an iPad.



Laying Down the Lore & The Fiction Renaissance

A two-part examination of CCP's treatment of their prime fiction, the recent change in strategy and the future of live events.

Player Power

For some, the most hotly anticipated announcement at EVE Fanfest is the election results of the Council of Stellar Management. In space, everyone can hear your propaganda.



Tiericidal Maniacs

Hundreds of ships, thousands of statistics, millions of combinations. Can anyone who works in these conditions hope to cling to sanity?


Second Star to the Right and Straight on 'til Morning

The growth of EVE Online's game universe continues after ten years. In the Countdown to Fanfest, we take the meandering path of the explorer through the history of New Eden's hidden secrets.

A Tale of Internet Spaceships

For most Fanfest attendees, it is the opportunity to celebrate their beloved internet spaceship MMO. But for three brave Swedish film-makers, it is an odyssey into the unknown.



Questions for the Spaceship Althing

Frantic last minute preparations, scribbled notes and many, many questions. What secrets will be revealed at EVE Fanfest...?





Personal Odyssey

Despite the workload, I'm looking forward to this Fanfest. There are many things that intrigue me about EVE's future and I want to play my part. However, I will do my best to resist the occult mind control – after Hilmar's 2011 Jedi mind trick where he claimed we were all his evangelists and I somehow complied by writing and podcasting my arse off for a year, I think (hope) I've developed a degree of immunity.

I will, however, enjoy watching the first timers and the zealots fall under the spell.

Tuesday, 16 April 2013

Blog Banter 46: The Main Event




Welcome to the 46th EVE Blog Banter, the community tradition that shares a single discussion topic across the blogosphere and beyond. For further information, check out the Blog Banter section above. For this edition's topic, read on...

The Main Event

"EVE Online is a unique piece of science fiction that is ‘participatory’." - CCP Seagull, December 2012

EVE Online is heading into its Second Decade with renewed vigour and a new development strategy. At the CSM Summit in December, Executive Producer CCP Unifex and Development Director CCP Seagull explained how future development and expansions will be broader in scope than recent "collections of features" stating that CCP "want to create something more inspirational, that players aspire to play." 

With the return of Live Events such as the Battle for Caldari Prime, clearly the prime fiction of EVE is back in favour as part of this new thematic approach to expansions. However, EVE's story is very much a tale of two playstyles, with an entirely player-driven narrative unfolding daily in parallel to the reinvigorated backstory. Often, they do not mix well. How can these two disparate elements be united or at least comfortably co-exist in a single sandbox universe?

Banter On.

Thoughts From the Bantersphere:



Sunday, 24 March 2013

Coverage of CCP Games at PAX East... and the 'O' Word


It's hard to miss the single word echoing around the EVE-flavoured interwebs at the moment. Odyssey has just been announced as the 19th EVE expansion due to be released in June 2013. A contingent of devs have been camped out in a booth at games convention PAX East in Boston, MA, led by CCP Unifex who made a short announcement in which I half expected him to sell three steaks and a pound of spuds to the nearest bargain hunter (if you've not been to a London market, that joke was probably lost on you).


Although those who are browsing for EVE material to read will probably already be sick of the column inches to actual information ratio that currently exists in all Odyssey related media, I'm going to briefly add to it by directing you to the three posts I've published over on GameSkinny.


A Brief Analysis of EVE Online's 19th Free Expansion: Odyssey takes a look at the few key details to be found on the official expansion page. Taking what we already knew from CSM minutes and previous devblogs, I have a stab at trying to figure out what exeactly we might expect from Odyssey.

EVE Online: Odyssey Image Analysis - Minigame Speculation is a bit of a flight of fantasy, but I got all excited when I stumbled upon some photos of the presentation and saw some screenshots showing some of the upcoming features. I'd be interested to know what you can make of the images. Minigames? Sub-system targeting? Or just more visual polish on the scanning system?

EVE Online Odyssey Community Response: MOAR INFO PLZ! was to sate my curiosity to see what the community response has been thus far. As expected there has been a wide range of opinions based on scant information, but less fury than I expected. Maybe the usual suspects are just warming up.

Content has been a bit light on Freebooted lately, but I'm currently on high alert for the imminent birth of my first child, so I'm just hanging around the undock whilst the little one plays station games. Normal service will resume... at some point. Maybe.


Monday, 4 March 2013

CCP Soundwave and the Nerd Boner of Nordic Cool



It seems a certain Mr Touborg is doing a few warm-up gigs to get his eye in for the big stage at Fanfest in April.

As part of a month long Nordic Cool festival at the Kennedy Centre in Washington D.C., Kristoffer 'CCP Soundwave' Touborg delighted the audience with his sharp wit in a discussion about the influence of Scandinavian game design in a presentation entitled Game Design: Behind the Screen.

Along with Saku Lehtinen, developer of Alan Wake and Max Payne, the hour long presentation had hints of Inside the Actor's Studio, but with Mike Snider, Tech Reporter for USA Today instead of James Lipton.

Hey Finnish guy, just press play.
What could have been quite a dry presentation was saved by a liberal spread of Stoffles charm as the silver-tongued Swedish Dane opening with the announcement that he works in Iceland, “where spaceships come from.”

After delighting the audience with the adventures of Vic 'Keith Neilson' Lacuna in the Retribution trailer, Kristoffer gleefully admitted that linking a PC game to a console game was a “bad idea” but added the caveat that “now it's working for us it seems like a good idea.”

"So a geek and a Viking walked into a bar..."
The stand-out comedy moment was after showing the DUST 514 – Gathering Forces trailer. Earlier in the presentation, after identifying that there were some children in the audience, the more reserved Saku Lehtinen had apologetically explained that the Alan Wake trailer he was about to show contained some violent scenes, but it was all just a dream and no one really gets hurt.

After the DUST trailer had finished, Soundwave painted a picture of the joy of the EVE/DUST link thus:

“When you sit in a spaceship and someone in another game calls in an airstrike and you bomb that from a totally different game, you will get the biggest nerd boner you've ever had.”

Like me, the crowd laughed openly, but I can imagine there would have been some difficult parent-child conversations on the way home in the car.

What's happened to the other one?
Shortly after, KT played the World of Darkness trailer as shown at Fanfest 2012, complete with animated disembowelments and boobs in baths. That car conversation isn't getting any easier.

With the presentation segment over, the conversation between Touborg, Lehtinen and moderator Snider commenced, some of which I've covered over on GameSkinny, but I transcribed much more of the dialogue and I thought I'd reproduce my more EVE-specific unused notes here.

Kristoffer Touborg on the Nordic approach to game design:

“I'm not terribly surprised that games like Minecraft and other games of that type come from Nordic countries. There is an appetite to make games to challenge people and that take some getting into.”

KT on how the Nordic influence is evident in EVE Online:

“EVE Online is not a simple game to get into, it's a fairly complex game and we're pretty cognizant that we maybe won't have everyone stay in our game that tries it out. We're perfectly all right with that. EVE isn't for everyone, it's for people who want something challenging, something that they're invested in. That fits all our games, DUST 514 - the shooter - has a level of depth that no other shooters have and for some people that might not be what they want, but hopefully we'll catch a crowd that want a little bit more out of their shooters.”

"CCP has been really, really good at doing new things. Sometimes it's gone not so well, but a lot of the time it's gone really well."

KT on why the Nordic approach to game design might be different to that of developers from other regions:

"I think that's part of being in part of an isolated game culture."

"If you're in a game studio in LA, there's tons of other game studios around, you'll go out, you'll meet other people. In Iceland, there's just water. Thousands and thousands of miles of water. There's no one I can talk to about games in another studio there. Of course that has its disadvantages because you're not part of this big community that gets together, but it also has the plus side of us having to come up with something on our own and not having a culture that homogenises what we do.

"I think that also, it doesn't surprise me that the only single server MMO, the only game connected to another machine like the PS3 comes out of that."

On video games as part of pop culture:

"Videogames are the new movies."

“Super-flexible medium. Movies haven't really changed that much in the sense hour and half long - you can watch them at home or at the movies. Games are a completely different beast. You can sit on the bus and play an iOS game, you can go home and spend 15 hours on World of Warcraft - don't do that, I think that might be overdoing it a little bit. Pace yourselves.”

“It's so flexible; you can do it multiplayer, you can do it alone, it's justa medium that I feel has done very well in reaching all kinds of different people in all kinds of different situations. That alone is a gigantic advantage.”

“We've been seeing the free-to-play games come out of the past few years, I think that's an even more interesting step in the direction that you're basically getting entertainment for free until you choose for it not to be free.”

Response to audience question on the future of the games industry [notes]:

Not just mobile. Device integration. Defiance tying into a console game. A PC game that ties into a PS game.

Social revolution. On a much bigger stage. Riot games - eSports. Walked into a sports bar and was annoyed they were watching baseball during a League of Legends final.

In response to an audience question on CCP's philosophy on intervening in player activity in EVE Online:

“It's a sandbox, we try to stay as hands-off as humanly possible. Sometimes it can be painful. It can be a bit like a car crash - you're standing there and it's like: 'this is a little bit awkward for us'. But we have a principle and I think us staying hands-off for ten years is why the game is doing so well.”

“Every now and then I'll be sit in a meeting room and I'll be like: 'all right we have to do something about this'. But we've kept our heads cool and not really interfered and I think that's why the game is so much fun. [It's] the reason why I don't think kids should be playing EVE Online - we have an age restriction on it - and I think that's fully justified is that people can do things in EVE Online that might not be morally right. We don't have a lot of blood spatter and murder in our game, but we do have people that are allowed to behave how they morally feel. Some people will be morally outrageous in the game.”

“We let people build these gigantic communities and when you have ...an alliance that has 10,000 people in it and [they're] trying to take space from other people, those ambitions might step on some people on the way - I think that's what makes EVE Online great - but sometimes it can be a little bit scary to watch.”

On making a Viking-themed video game:

"If we ever make Viking game I'll die from shame." [Goes on to explain that some DUST 514 maps are based on Iceland's terrain.]

On CCP's plans to port EVE Online and DUST 514 to other platforms:

"I cant really tell what the long term plans are. Initial launch on PS3 and everything else that comes after that for me is like some business voodoo magic that takes place completely outside of my realm. I'd hope some day - but we're launching on Playstation."

Although Mister Touborg was very entertaining and brought a bit of sparkle to the presentation, I'm still hoping he'll up his game at Fanfest and sing Rocket Man in the style of William Shatner, like he promised last year.

[For more coverage, check out Nordic Cool: EVE Online and Alan Wake Developers Discuss the Game Design Superpower of Scandinavia on GameSkinny]

Tuesday, 19 February 2013

Blog Banter 45: Propaganda



Welcome to the 45th Blog Banter, the EVE Online community discussion which stumbles from topic to topic like a drunk looking for an empty cubicle.

If you're new to the Blog Banters, don't be afraid to get stuck in with your opinion. If you're unsure how it all works, check out previously completed discussions in the Blog Banter archive or read this post for a brief explanation.

Bad UIs Cost Lives

This edition of the Blog Banter is forged from suggestions by #tweetfleet members @KaedaMaxwell, @RocWieler and @TigerlilyFenix.

In a socially-driven game environment such as EVE Online's, everyone has an agenda. CCP promotes its products and has an army of volunteers to do the same; corporations and alliances deliver entertaining recruitment drives, CSM election candidates solicit for voter favour, bloggers and podcasters opine to their audiences.

In this intricate web of communication, influence and control, what part does propaganda play in your game?

Banter on.


The Ministry of Opinion Prestidigitation